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Create and Edit Spritesheets

This is the core of Spritesheets.ai — take any character you've previously generated and animate it into a production-ready spritesheet. With full control over animation type, camera angle, and export format, you can go from a static character to a complete animation in seconds.

Video Tutorial

Create Spritesheets

Starting an Animation

Select a character from your library and click "Animate" to open the spritesheet generator. You'll see your character along with the animation controls.

You have three ways to define the animation: pick a quick action (walk, run, idle, attack, etc.), write a custom animation prompt for unique movements, or adjust the camera angle for side-view, top-down, or isometric perspectives.

Spritesheet generation dashboard with quick actions, custom prompt input, and camera angle selector

Quick Actions vs. Custom Prompts

Quick actions are pre-defined animations that cover the most common game movements — walking, running, jumping, idle breathing, and attacking. They're the fastest way to generate a standard animation set.

Custom prompts give you full creative control. Describe any animation you can imagine — casting a spell, picking up an item, climbing a ladder, or celebrating a victory — and the AI will generate it frame by frame.

Camera Angles

Choose the camera perspective that matches your game's viewpoint. Side-view is ideal for platformers, top-down works for RPGs and strategy games, and isometric fits city builders and tactical games.

The camera angle setting ensures every frame in the spritesheet is rendered from a consistent perspective.

Editing and Refining Frames

After generation, you can edit individual frames or flip the entire animation horizontally or vertically. This is useful for creating left-facing and right-facing versions of the same animation without regenerating.

The spritesheet editor gives you frame-level control — remove unwanted frames, regenerate specific frames from a new prompt, erase parts of a frame, or combine assets onto any frame.

Spritesheet editor view showing individual frames laid out in sequence with animation preview and editing controls

Export Formats

Export your finished animation in the format your game engine needs. Spritesheets.ai supports multiple export options: individual frame images as a folder, animated GIF for previews, a single spritesheet PNG for direct engine import, and JSON or XML atlas files for precise frame coordinates.

Every export format is production-ready and optimised for popular engines like Unity, Godot, GameMaker, and Buildbox.

Full spritesheet output showing all exported frames in a single production-ready PNG